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Notes from the studio

Stories behind the cards, what the game's own tests show, and how DECADES and Spellnest are made. The games are fiction, and nothing here is advice about your own money.

  1. The card about the aunt who sells insurance

    The story behind one DECADES card: a Raya visit, an aunt who has just become an insurance agent, and a form already out. Why it exists, what it teaches.

  2. What 3,000 simulated lives say about saving early

    Three simple bots played the first ten years of DECADES a thousand times each. Here is what the Saver, the Baller and the Balanced bot ended with.